Showing posts with label prototype. Show all posts
Showing posts with label prototype. Show all posts

Monday, November 30, 2009

Night Owl Lessons


By Maria Mortati

Quasi-confession: I've been tinkering with exhibits in my spare time.

At Gyroscope we excel at long-term planning. By day, I'm involved in researching, development, and advising people. As a result I'm constantly being exposed to new ideas and movements. Sometimes I want to test them out- how easy or hard is it to do this? Is it feasible? Over time I've been developing small exhibits to get instant feedback. I’ve put furniture into an art gallery, prototypes at a fair, and a "museum" into a park (some of these projects were collaborations).

One of the things I have found so far is that the complete lack of context fosters impact. I put exhibits (more or less) in the "visitors" environment, so their natural curiosity gets them to engage. It also means that the "visitors" are more dependent upon graphics to help them make sense of what they are encountering. They are working harder to get the to why is this here? What is the story? Why are these things together? Having an answer that is clear, yet not simple-minded has been effective. Whether that is written by me or in the first-person voice of the “maker” doesn’t matter.

These non-museum museum-goers are happy that these exhibits came to them, they didn't have to pay, or schlep their kids in the strollers and park their cars. They are excited to be given the chance to experience something "cultural" unexpectedly, and let me know.

With good cause, we spend years developing museums & exhibits. However, it’s fun to just build something and try it out. It may or may not "succeed"... but you'll always learn something you can apply in the long haul.

Wednesday, September 23, 2009

What aesthetic does a prototype need?


By Maria Mortati, Sr. Exhibit Developer
Should a prototype exhibit or space in a museum feel as refined as possible, or like an experiment?

We've been working on this with a client who is starting to test out ideas (as well as themselves) through prototyping. The Fort Collins Museum and Discovery Science Center merged last year, and while they are in development of their new facility, they have moved in together. They are smartly using this opportunity to test out new ideas, their relationship, and inviting the public in to participate. 

One question that's come up is what should this look like? Does it want to look like a finished exhibit? 

Our recommendation is that it is more inviting for visitors if it feels like a prototype- leave things unfinished (but safe) and loose.  For example, print out graphics and clip them up, leave the walls bare white or unfinished. Clamp on lighting- you get the idea. 

This creates an environment where both ends of the relationship can take risks and have permission to mess up and iterate.

Our experience is that the visitor will be more open to raw ideas presented if they come into it as an invitation into your experiment. They can feel like they are a part of the process at the museum. Which they are.

You can also invite them to come back and be a part of the testing and development as things progress. A great vehicle for repeat engagement. 

We're excited to see how things progress, and we'll report back from time to time as things progress. This is going to be fun.