
"The primary aim of the foundation is to enhance and strengthen cultural and humanitarian activities in Iceland and abroad. Emphasis is focused on supporting projects that can make a difference, that inject hope and optimism into a community."

"The primary aim of the foundation is to enhance and strengthen cultural and humanitarian activities in Iceland and abroad. Emphasis is focused on supporting projects that can make a difference, that inject hope and optimism into a community."
Jaime Kopke's 7 month, uber-community, uber-participatory museum experiment has ended. She's going to London to pursue a Masters in Design Curating. However, the museum is not gone- the DCM is collaborating with the new San Francisco Mobile Museum (disclosure: a project of mine). 

[Scott Moulton posting- a follow up to the Design for Change series]
Designing for change should have the end result of making exhibits that last longer so I thought I would give a couple strategies on designing for longevity.
Use simple solid materials that will take wear and can be resurfaced. Solid wood, plyboo, concrete, recycled glass countertops, all are highly durable and wear in ways that enhance the appearance of the material.
Use materials that are easy to replace, retouch or modify. "Patch and paint" can go a long way to refresh an exhibit. Damaged glass can easily be replaced with a call a local glass shop. Similarly there are sheet metal shops in every town with the ability to make some pretty complex parts.
Designing around the in-house capabilities of the museum is another key way to make an exhibit last. Is the shop more geared towards wood or metal work? How much experience is there with media or electromechanical interactives?

Finally, once exhibits are no longer useful they need to be easily disassembled and recycling or repurposing. Complex assemblies with multiple materials glued together become trash where as a solid wood tabletop can easily be refinished and used for something else.
Designing for change will create adaptable exhibitions that better serve your visitors, give your exhibits a longer life span, and reduce waste.


[Scott Moulton posting... part 1 of a 3 part series]
Change is critical to making a museum a vibrant and relevant place. Hourly change, seasonal change and long-term change all can work to meet the shifting needs and interests of the visitor. Exhibits need to support the change required for visitor contribution, hourly programs, special events, the re-theming of exhibits, and a major reworking of an exhibit gallery.
One solid strategy for designing exhibits that minimize the use of natural materials and waste is to design for change. This strategy can be played out from the scale of the building to a tabletop exhibit...
Tomorrow: what does this mean?
