For more on the book, go to The Ghost Map.
Saturday, October 18, 2008
Steven Johnson on "The Ghost Map"
Here's the Comic Life version of today's keynote:
For more on the book, go to The Ghost Map.
For more on the book, go to The Ghost Map.
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"ghostmap",
"maria mortati",
"Steven Berlin Johnson",
astc,
history,
medicine,
museums,
science
Conference buzz: ASTC
This week I'm at ASTC (Association for Science and Technology Centers). I'll post some quick hits about what I'm learning and hearing about here. It's in the lovely city of Philly, and so far, there have been some good sessions. I'm hoping to experiment with a new way of presenting the info via Comic Life. Just found out about it (probably the last person on earth) and I'm looking forward to using it. You can let me know how effective (or not!) it is.
Labels:
"maria mortati"
Friday, October 17, 2008
Museum + LEED Fridays: part 4
Hi, Scott Moulton posting, and this week I'm looking at the commissioning process, and why it's a good thing. This is a requirement for LEED that is new to me and it seems to hold a lot of promise for improving projects. According to the USGBC "The commissioning process is a quality control process that involves the owner, users, occupants, operations and maintenance staff, design professionals and contractors."In lay terms, it requires that you write up a set of requirements for the building which the project team pays attention to it through the process and then you assess how well the final building met the goals you set out. The process is led by an experienced Commissioning Agent who is close to the project but will not have a conflict of interest when assessing the final project. For me the most exciting step in this process is the first one. In it, the owner, Commissioning Agent and project team write up a document called the Owner's Requirement Document which spells out the owner's expectations for the building in terms of use and performance. This is intended to happen early in the project and is a really great opportunity for the owner to think in detail about how they will live in the building and what they expect from it. The design team also writes up a document which aligns with the Owner's Requirement Document and is written into the the construction documents that the contractor will build from. This aim of all this writing is to make sure the owner, design team and contractor are all on the same page and then allows a verification and final report to see if the owner was given what they asked for. While the commissioning agent is not given any power beyond providing the information, the process encourages a close collaboration, clear communication of expectations and gives the owner something to stand on should there be problems. I think it is a good example of how the the requirements of LEED will dramatically shape the process of building for the better.
Tuesday, October 14, 2008
What Makes a Great Master Plan - the basics
Last week, I had a conversation with Chuck Howarth, our Master Planning Guru. I wanted to know what are the basic elements of a great plan. Given that this is a big part of our what we do, I'll go into greater depth in future posts. For now, let's start with the bones: - Definition of the audience. Who will come, and how many? Demographics.
- Definition of the program. Why will they come? Exhibits, education, theaters, outreach, web.
- Architectural concept and site. Where will they come? How can the building reflect and support the mission and program?
- The business model. How will the museum support itself? Earned income, support, philanthropy, endowment... What is the relationship between the business model and the service model (item #2 above)?
- The capital budget. What's it all going to cost to put the plan in place?
"Now as to whether it is a GREAT master plan—guess that would depend on doing all of the above well, but also doing them all together. Each feeds back on the other. The program affects the staff plan and operating budget; the capital budget influences the architecture and exhibits; the audience affects and is affected by the program and the business model. And so on. The most common mistake is to treat each topic as more or less discrete, for example by trying to estimate attendance before studying what kind of museum and what type of program. So the plan needs to be holistic and address everything at once. And do it with substance, style, careful research, and creativity."Thanks, Chuck!
Monday, October 13, 2008
Exhibit or Exhibit Platform: which is right for your museum?
What is an "exhibit platform" you ask? That's when an institution has an infrastructure that has been designed to support rich and changing experiences, programs, or activities. So, when is it appropriate to use "exhibits" and when "exhibit platforms"? I’ll demonstrate: In 2002, Gyroscope teamed up with the staff at the California Science Center to develop the Amgen Center for Science Learning (otherwise known as the Big Lab, pictured above left). This beautiful armory was refurbished to serve a nearby school. At that time, we were in the design development phase of the Bishop Museum Science Adventure Center- an addition to their natural history institution. In the case of the Big Lab, there was a school group that was coming on a daily basis. So one-hit wonders (even if they were working with phenomena) were not going to sustain the learning experience. The teachers and students needed an inter-changeable system that they could plug and play different lessons and activities into. This became an "Exhibit Platform" approach (think set design, to an extent). The Bishop has an amazing collection, and needed to serve a large audience of Hawaiians and global tourists. As a result, they had very different operating requirements from CSC. This global audience is often a one-time visitor, with school groups coming on occasion. While they were describing what was unique to their "local" environment, it is so diverse and well-known, that it was well-suited for high impact exhibits. In addition, the Bishop needed more permanent exhibits because it was going to be a long time before they would have funding again to renovate. Keep in mind from start to finish, the Science Adventure Center took 15 years! Traditional exhibits can be spectacular, iconic, and memorable experiences. They can also be expensive, complex, and as a result, permanent. In this quest for museums to compete for positioning to be the "3rd Place", total exhibit permanence is not always the appropriate solution. The exhibit platform model is useful for zones in a large institution with a need for changing programming or community museums where exhibit maintenance funding is limited, there is a good facilitation staff, and most importantly, repeat visitors. It's a great approach for flexible learning and play. Other museums where we have had success with this approach includes the Chicago Children’s Museum Skyline Exhibit, which I’ll talk about in a future posting. Up next: what makes a great master plan?
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