"...collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other."This photo DOES feel a bit historic to me, since my current (albeit limited) experience with games has been spearheaded, influenced, or introduced to me by women. The likes of Jane McGonigal (above center) and Nina Simon (above right) to be precise. At first blush, the change in women's approach to games seems to be about using games for a purpose, or harnessing social power. Such as Superstruct (figure out how to save the world from demise in 2019), World Without Oil (the name says it), and now game-meets-web2.0-thinktank: Signific.
Wonder what a history of gaming will look like in 20 or 30 years time?