Thursday, October 25, 2012
Place-Based Learning in Museums
By Janet Petitpas, Senior Associate, London
Many museums use place-based learning to keep their offerings unique and closely linked to their communities. But what is place-based learning and how can place-based learning ideas be incorporated into overall institutional planning?
Place-based learning is an educational approach that involves the use of the local community and environment as the central content in the development of institutional learning goals, programs and exhibitions. Place-based education promotes learning that is rooted in what is local - the unique history, environment, culture, economy, literature, and art of a particular place – to benefit both the community and the learners. Using this approach, an institution begins with its “place” as a starting point to connect concepts in language arts, mathematics, social studies, science and other subjects across the curriculum. Emphasizing hands-on, real-world learning experiences, this approach to education has proven to increase academic achievement according to researchers at the Orion Society.
Why chose this local and place-based focus? One of the main reasons is to promote the uniqueness of the institution within its community so that it does not resemble any other museum in any other part of the world. A unique mission and vision based on a particular place can help with fundraising and audience development as the Museum can clearly articulate why it is different from other Museums of their type as well as how the organization is tied to the community. Another important reason is that people have connections to specific places and learning is stronger if new ideas presented by the Museum link with emotions or knowledge that visitors bring with them.
Many museums of all types are using their unique locations to present place-based learning that can only happen right in that location and draw on the resources found only there. Here are some examples of Museums of different types that use their “place” as a central theme.
History Museum Example:
The Mill City Museum in Minnesota focuses very specifically on the story of the mill that existed at that site. Looking out the windows, visitors can see the mill’s foundations, the river beyond, the transport ships and the city that grew up around that place. Exhibitions focus on how the building was used, but then radiate out to address issues that affect everyone, no matter where they are from.
The site is used to address the topic of the intertwined histories of the flour industry, the Mississippi River, and the city of Minneapolis.
Children’s Museum Example:
Underneath the Golden Gate Bridge in the San Francisco Area, The Bay Area Discovery Museum has created programs and exhibitions that use the unique site and historic buildings to address the natural, built and cultural environments of the people, plants and animals that make their home there. One of the reasons the Museum chose this local approach was that childhood experts advised staff that by getting children to care about one plant, person or animal that the child was more likely to come to care about the overall environment and the living things that shared the habitat with them as they grew older. Exhibitions focus on art, science, and the built and natural environment of the San Francisco Bay area in order to build empathy and stewardship toward their communities no matter where they visitors are from.
The Museum’s mission is focused on place and staff developed an interpretive framework that guides exhibition and program development around this idea of place.
Science/Environmental Museum Example:
Another place-based institution is the Eden Project in Cornwall, England. Built on the site of a former mine, his collection of biomes was built using sustainable building techniques and served as a catalyst for economic regeneration in the area.
The location itself tells a dramatic story of renewal and regeneration while inspiring visitors to care for their world and gives hope that even the most polluted environment can be turned around. Exhibits and programs focus on gardening, people and learning, the environment and climate change all with the aim of influencing the everyday choices we make and how those affect the world around us.
The Eden Project addresses issues of environmental recovery and the relationship of the buildings with the landscape and the landscape with the people. Visitors can engage with the plantings, art works and exhibitions or engage with programs about planting and connections to local towns. A video is available if you are interested in learning more about the Eden Project.
You can learn more about place-based learning at:
The Center for Eco-Literacy
The Promise of Place
Place-Based Learning UK
Tell us about how your Museum is using place-based learning!
Friday, October 19, 2012
Special Museum Spaces
Janet Petitpas, Senior Associate, London
Museums are always looking for ways to increase the impact of learning for our visitors. One way to increase impact and memorability is through special spaces and dramatic environments as we are more likely to remember learning messages when they are tied to an overall memorable experience. Historic surveys have shown that some of the most memorable and influential exhibitions are those that take place in special spaces, such as the walk-through heart at the Museum of Science and Industry in Chicago and the grain chutes at the Minnesota History Center. By experiencing the learning goals as part of the overall environment, the exhibits and educational messages are more memorable and powerful over longer periods.
By strongly linking important collections and immersive environments to special places, learning goals are enhanced and re-enforced. In fact, spaces influence all of us in many more subtle ways: researchers are finding that memory is enhanced when university students regularly change the locations in which they are studying, resulting the topic of study having additional hooks within the brain.
Does a space have to be immersive and dramatic to be special? What makes a space special anyway? For children, special spaces and places are frequently those where they remember doing something unusual, where they remember being especially happy or a favorite place they often visit rather than somewhere very dramatic.
Through their work with children, the Geographical Association in the United Kingdom has created a word cloud (you can create one here) of words that children use when discussing their favorite places on their school grounds:
As you can see, features of the natural environment, along with special people, are the words most frequently cited.
David Sobel has studied children and their special places and is the author of the book Children’s Special Places: Exploring the Role of Forts, Dens, and Bush Houses in Middle Childhood. Throughout the book he explores the secret world of children in which they find and create their own environments. In these special places, children develop and control environments of their own and enjoy the freedom from the rules of the adult world. In addition to helping children situate themselves in the social world, special places may assist the child in the transition to adolescence.
Examples of Special Places
Some special museum environments I’ve seen recently have been very effective in creating magical spaces and have provided very enjoyable and memorable experiences. One of these was the playground area of the Berlin Zoo. There were several climbing areas that had novel shapes, allowed for some basic change, and provided unique climbing experiences. My children were particularly entranced by the uniqueness and playfulness of these unusual spaces and I almost needed to bribe them to go see some animals (including a giant Panda). While being a great place to let off steam, these spaces encouraged conversations about eggs (who makes them and who doesn’t) and characteristics of animals and was one of my children’s favorite experiences in all of Berlin.
Two fairly recent exhibitions at the Hayward Gallery in London have also provided special spaces that were incredibly appealing to visitors of all ages. The first was the Psycho Buildings exhibition, which featured a metal, climb-within, change of perspective piece, a maze created by a fiber artist along with visitors, and a rooftop rowing pool among other installations. More recently, an Ernesto Neto exhibition included walk around spaces made of padded fabric with spices sewn in, providing for smell as an additional component of place-making. These immersive, dramatic and fun spaces allowed the Hayward to expand their audiences and broaden the community’s overall assumptions about modern art.
Recently in London, the Tate Modern opened the Tate Tanks, subterranean former oil tanks that have become a space for live art, performance, installation and film. Designed by Herzog & de Meuron, the new tank spaces are also intended to provide room for enhanced live encounters between artists and audience.
Early reviews of the space emphasize that the tanks have been kept as close as possible to their original identity, resulting in naked, concrete spaces. The stark spaces are meant to act as a neutral backdrop to the live artworks that will take place here. Like the Turbine Hall, which retains the feel of its industrial past, the use of the tanks also allows art to occur in a found space that maintains industrial echoes of its past.
Museum director Nicholas Serota says this about the tank spaces: "It will bring the kind of work that has traditionally been seen in alternative spaces, for short durations and often barely recorded, into the museum. It will bring it into our own sense of art history as something that is not on the margins, but something central to art."
What special places have made an impact on you or your Museum?
Janet Petitpas, Senior Associate, London
Museums are always looking for ways to increase the impact of learning for our visitors. One way to increase impact and memorability is through special spaces and dramatic environments as we are more likely to remember learning messages when they are tied to an overall memorable experience. Historic surveys have shown that some of the most memorable and influential exhibitions are those that take place in special spaces, such as the walk-through heart at the Museum of Science and Industry in Chicago and the grain chutes at the Minnesota History Center. By experiencing the learning goals as part of the overall environment, the exhibits and educational messages are more memorable and powerful over longer periods.
By strongly linking important collections and immersive environments to special places, learning goals are enhanced and re-enforced. In fact, spaces influence all of us in many more subtle ways: researchers are finding that memory is enhanced when university students regularly change the locations in which they are studying, resulting the topic of study having additional hooks within the brain.
Does a space have to be immersive and dramatic to be special? What makes a space special anyway? For children, special spaces and places are frequently those where they remember doing something unusual, where they remember being especially happy or a favorite place they often visit rather than somewhere very dramatic.
Through their work with children, the Geographical Association in the United Kingdom has created a word cloud (you can create one here) of words that children use when discussing their favorite places on their school grounds:
As you can see, features of the natural environment, along with special people, are the words most frequently cited.
David Sobel has studied children and their special places and is the author of the book Children’s Special Places: Exploring the Role of Forts, Dens, and Bush Houses in Middle Childhood. Throughout the book he explores the secret world of children in which they find and create their own environments. In these special places, children develop and control environments of their own and enjoy the freedom from the rules of the adult world. In addition to helping children situate themselves in the social world, special places may assist the child in the transition to adolescence.
Examples of Special Places
Some special museum environments I’ve seen recently have been very effective in creating magical spaces and have provided very enjoyable and memorable experiences. One of these was the playground area of the Berlin Zoo. There were several climbing areas that had novel shapes, allowed for some basic change, and provided unique climbing experiences. My children were particularly entranced by the uniqueness and playfulness of these unusual spaces and I almost needed to bribe them to go see some animals (including a giant Panda). While being a great place to let off steam, these spaces encouraged conversations about eggs (who makes them and who doesn’t) and characteristics of animals and was one of my children’s favorite experiences in all of Berlin.
Two fairly recent exhibitions at the Hayward Gallery in London have also provided special spaces that were incredibly appealing to visitors of all ages. The first was the Psycho Buildings exhibition, which featured a metal, climb-within, change of perspective piece, a maze created by a fiber artist along with visitors, and a rooftop rowing pool among other installations. More recently, an Ernesto Neto exhibition included walk around spaces made of padded fabric with spices sewn in, providing for smell as an additional component of place-making. These immersive, dramatic and fun spaces allowed the Hayward to expand their audiences and broaden the community’s overall assumptions about modern art.
Recently in London, the Tate Modern opened the Tate Tanks, subterranean former oil tanks that have become a space for live art, performance, installation and film. Designed by Herzog & de Meuron, the new tank spaces are also intended to provide room for enhanced live encounters between artists and audience.
Early reviews of the space emphasize that the tanks have been kept as close as possible to their original identity, resulting in naked, concrete spaces. The stark spaces are meant to act as a neutral backdrop to the live artworks that will take place here. Like the Turbine Hall, which retains the feel of its industrial past, the use of the tanks also allows art to occur in a found space that maintains industrial echoes of its past.
Museum director Nicholas Serota says this about the tank spaces: "It will bring the kind of work that has traditionally been seen in alternative spaces, for short durations and often barely recorded, into the museum. It will bring it into our own sense of art history as something that is not on the margins, but something central to art."
What special places have made an impact on you or your Museum?
Wednesday, March 21, 2012
The Serious Side of Play
Lessons learned from the book: Play, by Dr. Stuart Brown
Janet Petitpas, Senior Associate, London
George Bernard Shaw said, “We don’t stop playing because we grow old, we grow old because we stop playing,” and Dr. Stuart Brown is in full agreement. Dr. Brown’s recent book, Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul, supports the idea that play is central to our being human and necessary in order to be creative, productive and happy members of our communities.

Dr. Brown is a medical doctor, psychiatrist, clinical researcher and the founder of the National Institute for Play as well as the producer of a three-part PBS series, The Promise of Play, and has appeared on NPR and in the New York Times Magazine.
In the book, Dr. Brown highlights play through biological evolution and gives examples of how play makes the brain more adaptable and smarter. He also give examples of how fun, purposeful play is important in developing social and emotional intelligences in addition to sharpening skills needed for everyday survival even in animals. He gives evidence of the correlation between brain size and the amount of play in different animals and play seems to be one of the most advanced methods nature has invented to allow a complex brain to create itself.
One of the most compelling stories in the book is that of the hiring managers at the jet propulsion labs in California. As their top engineers were retiring they were hiring young hot-shots who had done well in the best engineering programs, but found that many of these engineers couldn’t solve complex problems as well as the older generation. The human resources folks began a study of why this was and conducted a vast number of interviews in order to determine factors that differed between the older engineers and the younger ones to improve their hiring decisions. What they found was that both the older and younger engineers who excelled at solving complex problems were those who worked with their hands in their childhoods – the ones who took radios and clocks apart, built tree-houses, and had an understanding about how things worked in a three-dimensional environment.
One of the types of play highlighted is that of physical play, including being able to play with, manipulate, and alter real materials in your hands, which connects to powerful areas of learning and creativity in the brain.

Other observations highlighted in the book include the study of animals that partake in differing amounts of play. Animal and human play researchers have found that animals that stop playing exhibit more compulsive, rigid and purpose-driven behavior whereas beings that include play throughout their lives are more open to change, exhibit sustained curiosity and are better able to incorporate new information.
Play is frequently used to provide relief when struggling with a big idea or when interacting with others where conflict may be present. A joke at the right time can relax and open people to being able to communicate and listen to another when that might not have been possible without a playful ice breaker. Group play encourages creativity and creates bonds, which is why corporations hold brainstorming sessions and off-site team-building days.
Dr. Brown makes the case that not only does play help our brains to function better, but that there is evidence that play increases our immune strength. Not only is play key to adaptation and survival but it is our culture: our music, art, sports, dance and festivals.
As the knowledge economy is overtaken by the creative economy, play becomes crucial as our brain’s ability to innovate is linked to play. Work can be play, as almost anything can be play if a playful attitude is present. As James Michener wrote:
“The master in the art of living makes little distinction between his work and his play, his labor and his leisure, his mind and his body, his information and his recreation, his love and his religion. He hardly knows which is which. He simply pursues his vision of excellence at whatever he does, leaving others to decide whether he is working or playing. To him, he’s always going both. “

What part can Museums take in encouraging play for all? Museums of all types have the ability to encourage play in visitors of all ages. Children’s museums can create playful environments that parents and grandparent can engage in and all Museums can find ways of allowing visitors to manipulate real things with their hands and experience with their whole bodies. Some of the tips Dr. Brown suggests lend themselves particularly well to the Museum environment:
1. Connect to an individual’s play history. When interviewing adults about play in their childhood, many quote the opportunity to make something with their hands, using specific toys such as dolls, blocks and Lincoln logs and engaging with drama. Museums can encourage these connections by providing manipulative toys that allow generations to talk about their play histories while also providing things like costumes in adult sizes.
2. Expose your visitors to play. Create opportunities for visitors to slow down, sit quietly and listen, pick up a ball or sit on the floor with a child.
3. Give permission to play. Create an environment in the Museum where play feels welcome, un-judged, and people are given the opportunity to laugh at themselves in a safe place.
4. But also give permission to skip play if it’s uncomfortable for anyone.
5. Be active. Museums can creatively present so many ideas and objects through innovative means and can include movement. One of my favorite programs at the Tate Britain was in conjunction with an exhibit of Francis Bacon paintings. They had a movement program called “bend it like Bacon,” which invited visitors to mock the sometimes very strange positions of models in the paintings.
6. Create a safe environment. Free your visitors from the fear that they might fail or look silly when playing. Staff can model play and put visitors at lease and areas where visitors might make funny faces or do something silly might have some privacy walls.
Dr. Seuss’ was an individual who never stopped playing or encouraging play in others through his many books. In honor of his birthday last month here is one of his quotes: “I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living. It’s a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life’s realities.” I think Dr. Brown couldn’t agree more.
Click HERE to hear Dr. Stuart Brown talk about play on TED.
Lessons learned from the book: Play, by Dr. Stuart Brown
Janet Petitpas, Senior Associate, London
George Bernard Shaw said, “We don’t stop playing because we grow old, we grow old because we stop playing,” and Dr. Stuart Brown is in full agreement. Dr. Brown’s recent book, Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul, supports the idea that play is central to our being human and necessary in order to be creative, productive and happy members of our communities.

Dr. Brown is a medical doctor, psychiatrist, clinical researcher and the founder of the National Institute for Play as well as the producer of a three-part PBS series, The Promise of Play, and has appeared on NPR and in the New York Times Magazine.
In the book, Dr. Brown highlights play through biological evolution and gives examples of how play makes the brain more adaptable and smarter. He also give examples of how fun, purposeful play is important in developing social and emotional intelligences in addition to sharpening skills needed for everyday survival even in animals. He gives evidence of the correlation between brain size and the amount of play in different animals and play seems to be one of the most advanced methods nature has invented to allow a complex brain to create itself.
One of the most compelling stories in the book is that of the hiring managers at the jet propulsion labs in California. As their top engineers were retiring they were hiring young hot-shots who had done well in the best engineering programs, but found that many of these engineers couldn’t solve complex problems as well as the older generation. The human resources folks began a study of why this was and conducted a vast number of interviews in order to determine factors that differed between the older engineers and the younger ones to improve their hiring decisions. What they found was that both the older and younger engineers who excelled at solving complex problems were those who worked with their hands in their childhoods – the ones who took radios and clocks apart, built tree-houses, and had an understanding about how things worked in a three-dimensional environment.
One of the types of play highlighted is that of physical play, including being able to play with, manipulate, and alter real materials in your hands, which connects to powerful areas of learning and creativity in the brain.

Other observations highlighted in the book include the study of animals that partake in differing amounts of play. Animal and human play researchers have found that animals that stop playing exhibit more compulsive, rigid and purpose-driven behavior whereas beings that include play throughout their lives are more open to change, exhibit sustained curiosity and are better able to incorporate new information.
Play is frequently used to provide relief when struggling with a big idea or when interacting with others where conflict may be present. A joke at the right time can relax and open people to being able to communicate and listen to another when that might not have been possible without a playful ice breaker. Group play encourages creativity and creates bonds, which is why corporations hold brainstorming sessions and off-site team-building days.
Dr. Brown makes the case that not only does play help our brains to function better, but that there is evidence that play increases our immune strength. Not only is play key to adaptation and survival but it is our culture: our music, art, sports, dance and festivals.
As the knowledge economy is overtaken by the creative economy, play becomes crucial as our brain’s ability to innovate is linked to play. Work can be play, as almost anything can be play if a playful attitude is present. As James Michener wrote:
“The master in the art of living makes little distinction between his work and his play, his labor and his leisure, his mind and his body, his information and his recreation, his love and his religion. He hardly knows which is which. He simply pursues his vision of excellence at whatever he does, leaving others to decide whether he is working or playing. To him, he’s always going both. “

What part can Museums take in encouraging play for all? Museums of all types have the ability to encourage play in visitors of all ages. Children’s museums can create playful environments that parents and grandparent can engage in and all Museums can find ways of allowing visitors to manipulate real things with their hands and experience with their whole bodies. Some of the tips Dr. Brown suggests lend themselves particularly well to the Museum environment:
1. Connect to an individual’s play history. When interviewing adults about play in their childhood, many quote the opportunity to make something with their hands, using specific toys such as dolls, blocks and Lincoln logs and engaging with drama. Museums can encourage these connections by providing manipulative toys that allow generations to talk about their play histories while also providing things like costumes in adult sizes.
2. Expose your visitors to play. Create opportunities for visitors to slow down, sit quietly and listen, pick up a ball or sit on the floor with a child.
3. Give permission to play. Create an environment in the Museum where play feels welcome, un-judged, and people are given the opportunity to laugh at themselves in a safe place.
4. But also give permission to skip play if it’s uncomfortable for anyone.
5. Be active. Museums can creatively present so many ideas and objects through innovative means and can include movement. One of my favorite programs at the Tate Britain was in conjunction with an exhibit of Francis Bacon paintings. They had a movement program called “bend it like Bacon,” which invited visitors to mock the sometimes very strange positions of models in the paintings.
6. Create a safe environment. Free your visitors from the fear that they might fail or look silly when playing. Staff can model play and put visitors at lease and areas where visitors might make funny faces or do something silly might have some privacy walls.
Dr. Seuss’ was an individual who never stopped playing or encouraging play in others through his many books. In honor of his birthday last month here is one of his quotes: “I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living. It’s a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life’s realities.” I think Dr. Brown couldn’t agree more.
Click HERE to hear Dr. Stuart Brown talk about play on TED.
Friday, January 27, 2012
Me in 3D: Live Science Research in a Museum Setting
Janet Petitpas, Senior Associate, London
The new identity exhibit at the Science Museum in London, Who am I?, includes a gallery called Live Science in which real scientists come into the Museum to carry out their research using Museum visitors as volunteers.

The current partnership is called “me in 3D” and involves having one’s face photographed by a three-dimensional camera. The study is in partnership with the National Health Service, the Great Ormond Street Hospital for Children, and the Institute for Child Health in which they are hoping to record the differences in facial shape in order to help improve facial reconstruction surgery. While much is known about the bones of the face, little is known about what makes a face the shape it is and about the skin and muscles that make up our faces. By having more information about our faces, researchers will have greater opportunities to plan and perform the best facial surgery they can in the future.
I went and had my face scanned this week and it was a quick and easy process given that the area was not very crowded. Visitors must sign a release form, which is the most time-consuming part of the process, and then remove any earrings or other metal from their head, put on a paper cap and get ready for your close-up! Apparently nine lenses are used, but all of this is accomplished through what seems like one photo as all photos are taken simultaneously.
Once your photo is taken you get a slip with a copy of your release and a sticker with your number on it. There are computers located in the area in which you can access and manipulate your image - I assumed I could go home and access my image from home, but that doesn't seem to be the case. It would certainly be an improvement if you could also access your image at home with your personal access number, but it was satisfying to feel like part of a bigger project that might benefit children and adults in the future.
How are you using live science or resources in your community to link science to your visitors?
Janet Petitpas, Senior Associate, London
The new identity exhibit at the Science Museum in London, Who am I?, includes a gallery called Live Science in which real scientists come into the Museum to carry out their research using Museum visitors as volunteers.
The current partnership is called “me in 3D” and involves having one’s face photographed by a three-dimensional camera. The study is in partnership with the National Health Service, the Great Ormond Street Hospital for Children, and the Institute for Child Health in which they are hoping to record the differences in facial shape in order to help improve facial reconstruction surgery. While much is known about the bones of the face, little is known about what makes a face the shape it is and about the skin and muscles that make up our faces. By having more information about our faces, researchers will have greater opportunities to plan and perform the best facial surgery they can in the future.
I went and had my face scanned this week and it was a quick and easy process given that the area was not very crowded. Visitors must sign a release form, which is the most time-consuming part of the process, and then remove any earrings or other metal from their head, put on a paper cap and get ready for your close-up! Apparently nine lenses are used, but all of this is accomplished through what seems like one photo as all photos are taken simultaneously.
Once your photo is taken you get a slip with a copy of your release and a sticker with your number on it. There are computers located in the area in which you can access and manipulate your image - I assumed I could go home and access my image from home, but that doesn't seem to be the case. It would certainly be an improvement if you could also access your image at home with your personal access number, but it was satisfying to feel like part of a bigger project that might benefit children and adults in the future.
How are you using live science or resources in your community to link science to your visitors?
Wednesday, December 7, 2011
Up in the Canopy, the Treetop walk at Kew Gardens
Janet Petitpas, Senior Associate, London

In 2008, Kew Gardens opened The Rhizotron and Xstrata Treetop Walkway on International Biodiversity Day. The Treetop walkway is a series of paths and platforms 18 meters (59 feet) up in the air, allowing garden visitors to walk about the tree canopy. At a cost of £3 million, it was designed by Marks Barfield Architects, the firm who also designed the London Eye.
The experience starts underground as visitors enter a crack in the ground to explore an exhibit about the natural world beneath the trees. In this dark space, a mechanical system of cogs and wheels animates different creatures that live under the soil and highlights the relationship between tree roots and micro-organisms. There is no signage but there are video screens showing these micro-organisms and there is something very compelling about the mechanical and industrial aesthetic of the space. Along the flooring is a row of stained glass, which adds color and magic to the exhibit.

The walkway itself was a challenge for designers to install as they were trying to get as close as possible to the tree canopy while also protecting the root system below. In order to protect the trees, a radar survey was taken so that the structure could be placed in a way that would not damage the trees between major roots. In addition, traditional concrete footings were replaced by shallower steel grills so that the smaller, fibrous roots would not be harmed. Each support is tied together but custom-made welded grills.

I usually visit the garden with my children and they always insist on doing the walkway. The elevator has never worked, but we always enjoy the climb and the children especially like the donor element at the top. Visitors can slide a coin into one of three slots and listen as the money clinks through the structure down to a collection box below.

It is a big thrill to be up so high and we are always taken in by the stunning views and the slight vertigo we experience as you can see down to the ground through the flooring of the walkway. The signage is very simple and we do always read it – the signs are brass plaques in relief with one interesting sentence about tree biology. However, we rarely talk about the trees while we are up there and more could be done to draw our attention to the trees while we are up so high.

Once back at the bottom, there is an overturned tree that has been sculpted so that the “circulation system” of the tree is exposed. There are always lots of children climbing on the tree and we always look at the exhibit because as we have become much more interested in learning about trees through experiencing the walkway. It is inspiring to be up so high and be reminded of the beauty of our surroundings when we can really take them in!

Have you experienced a treetop walkway or treetop canopy exhibit elsewhere? Let us know your thoughts about being up in the trees.
Janet Petitpas, Senior Associate, London
In 2008, Kew Gardens opened The Rhizotron and Xstrata Treetop Walkway on International Biodiversity Day. The Treetop walkway is a series of paths and platforms 18 meters (59 feet) up in the air, allowing garden visitors to walk about the tree canopy. At a cost of £3 million, it was designed by Marks Barfield Architects, the firm who also designed the London Eye.
The experience starts underground as visitors enter a crack in the ground to explore an exhibit about the natural world beneath the trees. In this dark space, a mechanical system of cogs and wheels animates different creatures that live under the soil and highlights the relationship between tree roots and micro-organisms. There is no signage but there are video screens showing these micro-organisms and there is something very compelling about the mechanical and industrial aesthetic of the space. Along the flooring is a row of stained glass, which adds color and magic to the exhibit.
The walkway itself was a challenge for designers to install as they were trying to get as close as possible to the tree canopy while also protecting the root system below. In order to protect the trees, a radar survey was taken so that the structure could be placed in a way that would not damage the trees between major roots. In addition, traditional concrete footings were replaced by shallower steel grills so that the smaller, fibrous roots would not be harmed. Each support is tied together but custom-made welded grills.
I usually visit the garden with my children and they always insist on doing the walkway. The elevator has never worked, but we always enjoy the climb and the children especially like the donor element at the top. Visitors can slide a coin into one of three slots and listen as the money clinks through the structure down to a collection box below.
It is a big thrill to be up so high and we are always taken in by the stunning views and the slight vertigo we experience as you can see down to the ground through the flooring of the walkway. The signage is very simple and we do always read it – the signs are brass plaques in relief with one interesting sentence about tree biology. However, we rarely talk about the trees while we are up there and more could be done to draw our attention to the trees while we are up so high.
Once back at the bottom, there is an overturned tree that has been sculpted so that the “circulation system” of the tree is exposed. There are always lots of children climbing on the tree and we always look at the exhibit because as we have become much more interested in learning about trees through experiencing the walkway. It is inspiring to be up so high and be reminded of the beauty of our surroundings when we can really take them in!
Have you experienced a treetop walkway or treetop canopy exhibit elsewhere? Let us know your thoughts about being up in the trees.
Monday, October 17, 2011
Adventure Playgrounds: Putting ADVENTURE in the Playground
Part 3 in a 3 part series
Janet Petitpas, Senior Associate, London.

There are concerns afloat about whether or not playgrounds have gotten too safe and sterile. A summer New York Times article addressed this issue and discussed how playgrounds and parks that offer some risk-taking can be places that encourage children to address their fears and have the opportunity to conquer them. Have adventure playgrounds in London found the right balance?
My observation is that some have worked hard to create environments that are unique and interesting, but that most are staying away from any actual danger or risk. Here, the words “health and safety” only need to be uttered and any risk is squashed out of any idea involving children or presentation to the public in which someone will have to take responsibility for any potential injury. That said, there are a quite a few public places where children and families can have a big adventure, but public playgrounds don’t necessarily seem to be those place.
Adventure playgrounds in London do seem to be succeeding in creating spaces that are unique and different from “off the shelf” playground equipment. In researching the best adventure playgrounds in London (and awards are given annually), several rise to the top. Two of the most highly ranked include:

The Charlie Chaplain Adventure Playground, and
The Kilburn Grange Adventure Playground
Like playgrounds in the United States, the Adventure Playgrounds in London have many goals. Along with the desire to provide imaginative and fun places for children to create their own play and environments, the playgrounds are also seeking to meet universal design and green building standards. Construction materials are often re-claimed and climbers need to offer ramps and alternative ways for children with different abilities to interact with the activities. Sometimes these goals conflict, but all are important to the community and can force interesting and novel solutions.

A lovely way to use re-claimed materials at the Kilburn Grange Adventure Playground.
Many of the adventure playgrounds in London serve children in need and are part of housing projects (the Glamis Adventure Playground is associated with the Tower Hamlets). These larger organizations, along with the local council, supply needed funds as the operations of adventure playgrounds is expensive. Cost seems to be the most limiting factor in providing risk – providing supervision and reviewing safety concerns are staff-intensive endeavors and high cost. As a result, these Adventure Playgrounds have limited hours (after-school and weekends) but provide staff to help and offer more complex opportunities for building and fort/den making.
Glamis Adventure Playground.
So where are these bigger adventures occurring and how are they financed? Across Europe and the United Kingdom both for-profit and non-profit outdoor centers are giving children and families access to scarier adventures.

One of these is the “Go Ape” series of parks in the United Kingdom.
With 27 centers throughout the UK, Go Ape parks are located in forests with tree-top wires, crossings (using ladders, walkways, bridges and tunnels made of wood, rope and super-strong wire) and zip wires all taking place in tree-tops. Attendees are required to attend a safety briefing and training and instructors can be found throughout. It’s not in-expensive with three hour sessions costing £30 per adult ($47) and £20 ($31) per child.

I must admit that the most adventurous museum experience I have seen was at the Tate Modern in 2006/2007. Artist Carsten Höller installated enormous five story steel slides within the turbine gallery. The longest slide was 182 feet long with Holler claiming that slides can help combat mental health problems and viewed the installation as a “playground for the body and the brain.” The slides could be enjoyed as a participant or a voyeur as the top sides were transparent. During the run of the exhibition, children of all ages could be found leaving their adult concerns behind as the experienced the thrill of feeling like a child again and experiencing an activity that made one feel like they were taking a big risk.

The slides were not necessarily for children. Only people taller than two feet and 35 inches could go in the small slides and visitors had to be at least four feet 55 inches to ride the tall slides. Free timed tickets were available for the tallest slides with the smaller sides offering rides on a first come, first served basis.
Safety did remain a concern and the Tate brought in an expert from Germany to check the weldings and screws. Holler reported that the inspector had a great time for half the day! The slides attracted more than 500,000 visitors with the gallery reporting only five injuries.
In conclusion, Adventure Playgrounds in London provide much needed access to outdoor space and spaces that children can create themselves, but increasingly these spaces must limit the interactivity and staff-intensity of their offerings due to cost constraints. The private marketplace is providing adventurous outdoor play spaces for those who can afford to pay for them and some institutions are choosing to take risks to offer visitors of all ages opportunities to take risks and have an adventure.
Let us know what your museum has been doing to provide visitors with some adventure and/or what adventurous experiences you’ve seen recently in the world!
Part 3 in a 3 part series
Janet Petitpas, Senior Associate, London.

There are concerns afloat about whether or not playgrounds have gotten too safe and sterile. A summer New York Times article addressed this issue and discussed how playgrounds and parks that offer some risk-taking can be places that encourage children to address their fears and have the opportunity to conquer them. Have adventure playgrounds in London found the right balance?
My observation is that some have worked hard to create environments that are unique and interesting, but that most are staying away from any actual danger or risk. Here, the words “health and safety” only need to be uttered and any risk is squashed out of any idea involving children or presentation to the public in which someone will have to take responsibility for any potential injury. That said, there are a quite a few public places where children and families can have a big adventure, but public playgrounds don’t necessarily seem to be those place.
Adventure playgrounds in London do seem to be succeeding in creating spaces that are unique and different from “off the shelf” playground equipment. In researching the best adventure playgrounds in London (and awards are given annually), several rise to the top. Two of the most highly ranked include:

The Charlie Chaplain Adventure Playground, and
The Kilburn Grange Adventure PlaygroundLike playgrounds in the United States, the Adventure Playgrounds in London have many goals. Along with the desire to provide imaginative and fun places for children to create their own play and environments, the playgrounds are also seeking to meet universal design and green building standards. Construction materials are often re-claimed and climbers need to offer ramps and alternative ways for children with different abilities to interact with the activities. Sometimes these goals conflict, but all are important to the community and can force interesting and novel solutions.

A lovely way to use re-claimed materials at the Kilburn Grange Adventure Playground.
Many of the adventure playgrounds in London serve children in need and are part of housing projects (the Glamis Adventure Playground is associated with the Tower Hamlets). These larger organizations, along with the local council, supply needed funds as the operations of adventure playgrounds is expensive. Cost seems to be the most limiting factor in providing risk – providing supervision and reviewing safety concerns are staff-intensive endeavors and high cost. As a result, these Adventure Playgrounds have limited hours (after-school and weekends) but provide staff to help and offer more complex opportunities for building and fort/den making.
Glamis Adventure Playground.So where are these bigger adventures occurring and how are they financed? Across Europe and the United Kingdom both for-profit and non-profit outdoor centers are giving children and families access to scarier adventures.

One of these is the “Go Ape” series of parks in the United Kingdom.
With 27 centers throughout the UK, Go Ape parks are located in forests with tree-top wires, crossings (using ladders, walkways, bridges and tunnels made of wood, rope and super-strong wire) and zip wires all taking place in tree-tops. Attendees are required to attend a safety briefing and training and instructors can be found throughout. It’s not in-expensive with three hour sessions costing £30 per adult ($47) and £20 ($31) per child.

I must admit that the most adventurous museum experience I have seen was at the Tate Modern in 2006/2007. Artist Carsten Höller installated enormous five story steel slides within the turbine gallery. The longest slide was 182 feet long with Holler claiming that slides can help combat mental health problems and viewed the installation as a “playground for the body and the brain.” The slides could be enjoyed as a participant or a voyeur as the top sides were transparent. During the run of the exhibition, children of all ages could be found leaving their adult concerns behind as the experienced the thrill of feeling like a child again and experiencing an activity that made one feel like they were taking a big risk.

The slides were not necessarily for children. Only people taller than two feet and 35 inches could go in the small slides and visitors had to be at least four feet 55 inches to ride the tall slides. Free timed tickets were available for the tallest slides with the smaller sides offering rides on a first come, first served basis.
Safety did remain a concern and the Tate brought in an expert from Germany to check the weldings and screws. Holler reported that the inspector had a great time for half the day! The slides attracted more than 500,000 visitors with the gallery reporting only five injuries.
In conclusion, Adventure Playgrounds in London provide much needed access to outdoor space and spaces that children can create themselves, but increasingly these spaces must limit the interactivity and staff-intensity of their offerings due to cost constraints. The private marketplace is providing adventurous outdoor play spaces for those who can afford to pay for them and some institutions are choosing to take risks to offer visitors of all ages opportunities to take risks and have an adventure.
Let us know what your museum has been doing to provide visitors with some adventure and/or what adventurous experiences you’ve seen recently in the world!
Wednesday, October 5, 2011
What Does it Take to Nurture a Successful Human Being and Can Museums Help?
Janet Petitpas, Senior Associate, London
A recent article in the New York Times profiles the Riverdale Country School and its head, Dominic Randolph, as he and his prestigious private school aim to graduate students that demonstrate strong character. As part of Randolph’s exploration of character, he engaged with Martin Seligman (one of the founders of the Positive Psychology movement) and David Levin (superintendent of the KIPP schools in New York City) on the topic of developing character as part of the education system.
Seligman recently co-authored a book called “Character Strengths and Virtues: A Handbook and Classification,” which outlines 24 character strengths that reach across cultures. These include traits like bravery, citizenship, fairness, wisdom and integrity as well as love, humor, zest, self-regulation and gratitude. They found that a cultivation of these strengths represents a reliable path to a life that is not just happy but also meaningful and fulfilling.
Levin discovered that of his graduates that went to college or university, those that stayed on through graduation were not the students with the highest IQ, but the students who showed the highest character strengths. Added to the mix was the work of graduate student Angela Duckworth, whose research showed that measures of self-control are a more reliable predictors of grade-point average than IQ. But she found that outstanding achievement was accomplished by people who combined passion with unswerving dedication, a combination that she terms “grit.”
Duckworth, Randolph and Levin condensed their lists down to a final list of strengths that they believe are likely to predict life satisfaction and high achievement: zest, grit, self-control, social intelligence, gratitude, optimism and curiosity.
Some of the changes in their schools have been the abolishment of AP classes and standard tests and include systems to train their students in standard curriculum of math and language, but also in perseverance and empathy. Students receive grades and assessments on their academic work but also on their character. Messages about behavior and values permeate the school day and are included in assemblies and explicit talk about character strengths are incorporated into every lesson.
These schools are also working with parents to help them understand that their children may need some hardships in life to overcome in order to establish their own “grit.” The struggle to pull oneself through a crisis, to come to terms with your own shortcomings and to labor to overcome them is what is missing at many academically excellent schools and many of the everyday lives of American youth.
Museums are well positioned to assist in building character traits in visitors of all ages. Some ways of doing this include:
• Helping to develop a sense of empathy through diverse programming and exhibitions, as well as presentations that tell individual stories;
• Building persistence through programs and exhibits that encourage visitors to create something, test it, tinker with it, and try again;
• Developing and encouraging passion in individuals through engagement with meaningful problems to be solved and beautiful objects;
• Inspiring curiosity and creativity through interactions with valued cultural objects with opportunities to take apart, create, explore;
• Setting up situations in which visitors can work together socially while problem solving.
Any other ideas about how Museums can help nurture happy, productive and high-performing citizens?
Janet Petitpas, Senior Associate, London
A recent article in the New York Times profiles the Riverdale Country School and its head, Dominic Randolph, as he and his prestigious private school aim to graduate students that demonstrate strong character. As part of Randolph’s exploration of character, he engaged with Martin Seligman (one of the founders of the Positive Psychology movement) and David Levin (superintendent of the KIPP schools in New York City) on the topic of developing character as part of the education system.
Seligman recently co-authored a book called “Character Strengths and Virtues: A Handbook and Classification,” which outlines 24 character strengths that reach across cultures. These include traits like bravery, citizenship, fairness, wisdom and integrity as well as love, humor, zest, self-regulation and gratitude. They found that a cultivation of these strengths represents a reliable path to a life that is not just happy but also meaningful and fulfilling.
Levin discovered that of his graduates that went to college or university, those that stayed on through graduation were not the students with the highest IQ, but the students who showed the highest character strengths. Added to the mix was the work of graduate student Angela Duckworth, whose research showed that measures of self-control are a more reliable predictors of grade-point average than IQ. But she found that outstanding achievement was accomplished by people who combined passion with unswerving dedication, a combination that she terms “grit.”
Duckworth, Randolph and Levin condensed their lists down to a final list of strengths that they believe are likely to predict life satisfaction and high achievement: zest, grit, self-control, social intelligence, gratitude, optimism and curiosity.
Some of the changes in their schools have been the abolishment of AP classes and standard tests and include systems to train their students in standard curriculum of math and language, but also in perseverance and empathy. Students receive grades and assessments on their academic work but also on their character. Messages about behavior and values permeate the school day and are included in assemblies and explicit talk about character strengths are incorporated into every lesson.
These schools are also working with parents to help them understand that their children may need some hardships in life to overcome in order to establish their own “grit.” The struggle to pull oneself through a crisis, to come to terms with your own shortcomings and to labor to overcome them is what is missing at many academically excellent schools and many of the everyday lives of American youth.
Museums are well positioned to assist in building character traits in visitors of all ages. Some ways of doing this include:
• Helping to develop a sense of empathy through diverse programming and exhibitions, as well as presentations that tell individual stories;
• Building persistence through programs and exhibits that encourage visitors to create something, test it, tinker with it, and try again;
• Developing and encouraging passion in individuals through engagement with meaningful problems to be solved and beautiful objects;
• Inspiring curiosity and creativity through interactions with valued cultural objects with opportunities to take apart, create, explore;
• Setting up situations in which visitors can work together socially while problem solving.
Any other ideas about how Museums can help nurture happy, productive and high-performing citizens?
Tuesday, August 30, 2011
Adventure Playgrounds: A History
Part 2 in a 3 part series
Janet Petitpas, Senior Associate, London, Maeryta Medrano, AIA LEED AP, President of Gyroscope, Inc; Chuck Howarth, VP, Gyroscope, Inc.
What is an Adventure Playground?
The broadest definition of an Adventure Playground is a public open space where children can play and climb on structures usually made of wood, ropes and old tires (Cambridge Dictionaries Online). Early Adventure Playgrounds contained building materials and discarded industrial parts that were used by children to build with, hide in, climb on, or use in any way that they themselves directed.
Some Adventure Playgrounds continue to follow the model of building while others focus on safe but exhilarating play such as zip-wires, ropes courses and tree climbing. The level of “danger” is frequently in proportion to the level of supervision, with some Adventure Playgrounds offering no adult supervision and, therefore a lower risk of injury, and some that are closely supervised.
Overall, Adventure Playgrounds have some key attributes:
• The child acts as leader. As early childhood educator Jean Marzollo explains,“A common mistake parents make is ignoring the special ability of children to teach themselves.”
• Real stuff. Children have access to real environments and real materials. Pound the nail. Catch the frog. Build the tree house of your dreams.
• Adult support-there to help, there to encourage, but not to direct.
Adventure Playgrounds in Europe
There are some 1,000 such playgrounds in Europe, offering children the chance to build their own huts and forts from scrap materials, care for animals, or help out in the community garden. In the USA, there are still only a few such public places although many schools and pre-schools have been including elements of Adventure Playgrounds in their outdoor spaces.
The first Adventure Playground opened in Emdrup, Denmark in 1943. It was conceived by the Danish landscape architect C. Th. Sørensen, who noticed that children were more interested in playing in junk or construction areas than in official playgrounds. In 1946, Lady Allen from England visited Emdrup and was impressed enough to bring the idea of this type of playground to London.
Early pioneers in the European Adventure Playground movement also observed that children were naturally drawn to the destruction left in the wake of World War II. Rather than explore purpose-built playgrounds, children were attracted to the bomb sites of their cities and towns and could frequently be found creating their own imaginative play from materials found in these places of construction and de-construction.
The movement grew from there to include Adventure Playgrounds for children with different abilities and the concept of Adventure Playgrounds spread throughout Europe, most particularly to Scandinavian countries, Switzerland, the Netherlands, France and Germany. The first playgrounds in Switzerland opened in 1955 and in Germany in 1967. Currently in Germany, there are some 400 adventure playgrounds, Japan has a significant number, and there are 80 in the city of London alone.
While London does contain many Adventure Playgrounds, most of them describe their play areas as within the “adventure” framework, but do not have dedicated staff and therefore follow the model of lower risk and fewer opportunities for children to design their own spaces. Many of these playgrounds and parks are extremely popular and over the years I have been making the rounds with my children to see how successful they are in person.
One approach that Adventure Playgrounds have adopted is to provide a dramatic theme that children can use to organize their play and create stories around. Three of this type that are very popular in western London are the Peter Pan (Princess Diana Memorial Park) Park in Kensington Gardens, the exhibits for children at Kew Gardens, and the children’s exhibits at the London Wetlands Centre.
The Peter Pan Park includes a large boat, tepees, climbing structures, treasure chests and a water feature (only open in summer).

Children of all ages and families can be found in the park climbing and creating/acting out their own stories in these spaces. A sign at the entry mentions a staff member being present to enhance play, but I have never seen anyone there. When we first moved to London the ship included a net that kids could climb up to get to the watch tower, but this was removed by my next visit. The strength of this park is the strong narrative build around a familiar story that children can use to base as a framework for their play.
Kew Gardens has several areas for full body play for children. The two main outdoor areas are the Badger Sett and the Treehouse Towers outdoor play area.

The Badger Sett offers children the opportunity to crawl around an oversized badger nest and explore underground. Throughout the tunnels are speaking tubes, small interpretive elements about how badgers live, and light shafts to above ground. My children usually spend at least an hour here making friends with other children, inventing some group story and running through the tunnels.
The Treehouse Towers exhibit is a more traditional type of playground with the use of natural materials so that children are climbing and using real wood on their adventures.
This area is extremely popular and has a few elements that are novel, such as a zip line and large basket-like swings made of recycled materials that multiple children can use at once.

The London Wetlands Centre also contains several areas for kids to play and does a wonderful job of including beautiful landscaping with outdoor elements that children can play on. Their outdoor play area includes traversing walls, two outdoor water features, large swings and a zip wire with a launcher, which allows kids to go faster than on many zip lines.
General Playgrounds:
London is a city with a large amount of public green space and most parks contain playground areas for children. Many of them do not differ from those in the United States, but some elements are more unique.
Many playgrounds in Europe contain play equipment that spins (these have been removed from most in America) and climbing features that allow kids to get quite high. The style of play equipment in Europe has a more modernistic style, but is also being widely adopted here in the United States.
Some parks are attempting to create a hybrid and create some narrative as well as try to adapt the play equipment to be place-based and reflect the park’s unique surroundings. One such park is the new Northola Park in Ealing, which includes several small play spaces (one like a ship) and a larger play area. Surround the play areas are climbing mounds build above industrial waste sites and the large play area has small mounds that reflect the larger mounds for small children and adults who may not be able to climb the large mounds.
There continues to be great interest in providing exceptional nature and outdoor play environments for children and families. In current events, a free Nature and Play Symposium will be taking place in Austin Texas on September 1st for those interested in pursuing outdoor play further.
Part 2 in a 3 part series
Janet Petitpas, Senior Associate, London, Maeryta Medrano, AIA LEED AP, President of Gyroscope, Inc; Chuck Howarth, VP, Gyroscope, Inc.
What is an Adventure Playground?
The broadest definition of an Adventure Playground is a public open space where children can play and climb on structures usually made of wood, ropes and old tires (Cambridge Dictionaries Online). Early Adventure Playgrounds contained building materials and discarded industrial parts that were used by children to build with, hide in, climb on, or use in any way that they themselves directed.
Some Adventure Playgrounds continue to follow the model of building while others focus on safe but exhilarating play such as zip-wires, ropes courses and tree climbing. The level of “danger” is frequently in proportion to the level of supervision, with some Adventure Playgrounds offering no adult supervision and, therefore a lower risk of injury, and some that are closely supervised.
Overall, Adventure Playgrounds have some key attributes:
• The child acts as leader. As early childhood educator Jean Marzollo explains,“A common mistake parents make is ignoring the special ability of children to teach themselves.”
• Real stuff. Children have access to real environments and real materials. Pound the nail. Catch the frog. Build the tree house of your dreams.
• Adult support-there to help, there to encourage, but not to direct.
Adventure Playgrounds in Europe
There are some 1,000 such playgrounds in Europe, offering children the chance to build their own huts and forts from scrap materials, care for animals, or help out in the community garden. In the USA, there are still only a few such public places although many schools and pre-schools have been including elements of Adventure Playgrounds in their outdoor spaces.
The first Adventure Playground opened in Emdrup, Denmark in 1943. It was conceived by the Danish landscape architect C. Th. Sørensen, who noticed that children were more interested in playing in junk or construction areas than in official playgrounds. In 1946, Lady Allen from England visited Emdrup and was impressed enough to bring the idea of this type of playground to London.
Early pioneers in the European Adventure Playground movement also observed that children were naturally drawn to the destruction left in the wake of World War II. Rather than explore purpose-built playgrounds, children were attracted to the bomb sites of their cities and towns and could frequently be found creating their own imaginative play from materials found in these places of construction and de-construction.
The movement grew from there to include Adventure Playgrounds for children with different abilities and the concept of Adventure Playgrounds spread throughout Europe, most particularly to Scandinavian countries, Switzerland, the Netherlands, France and Germany. The first playgrounds in Switzerland opened in 1955 and in Germany in 1967. Currently in Germany, there are some 400 adventure playgrounds, Japan has a significant number, and there are 80 in the city of London alone.
While London does contain many Adventure Playgrounds, most of them describe their play areas as within the “adventure” framework, but do not have dedicated staff and therefore follow the model of lower risk and fewer opportunities for children to design their own spaces. Many of these playgrounds and parks are extremely popular and over the years I have been making the rounds with my children to see how successful they are in person.
One approach that Adventure Playgrounds have adopted is to provide a dramatic theme that children can use to organize their play and create stories around. Three of this type that are very popular in western London are the Peter Pan (Princess Diana Memorial Park) Park in Kensington Gardens, the exhibits for children at Kew Gardens, and the children’s exhibits at the London Wetlands Centre.
The Peter Pan Park includes a large boat, tepees, climbing structures, treasure chests and a water feature (only open in summer).

Children of all ages and families can be found in the park climbing and creating/acting out their own stories in these spaces. A sign at the entry mentions a staff member being present to enhance play, but I have never seen anyone there. When we first moved to London the ship included a net that kids could climb up to get to the watch tower, but this was removed by my next visit. The strength of this park is the strong narrative build around a familiar story that children can use to base as a framework for their play.
Kew Gardens has several areas for full body play for children. The two main outdoor areas are the Badger Sett and the Treehouse Towers outdoor play area.
The Badger Sett offers children the opportunity to crawl around an oversized badger nest and explore underground. Throughout the tunnels are speaking tubes, small interpretive elements about how badgers live, and light shafts to above ground. My children usually spend at least an hour here making friends with other children, inventing some group story and running through the tunnels.
The Treehouse Towers exhibit is a more traditional type of playground with the use of natural materials so that children are climbing and using real wood on their adventures.
This area is extremely popular and has a few elements that are novel, such as a zip line and large basket-like swings made of recycled materials that multiple children can use at once.
The London Wetlands Centre also contains several areas for kids to play and does a wonderful job of including beautiful landscaping with outdoor elements that children can play on. Their outdoor play area includes traversing walls, two outdoor water features, large swings and a zip wire with a launcher, which allows kids to go faster than on many zip lines.
General Playgrounds:
London is a city with a large amount of public green space and most parks contain playground areas for children. Many of them do not differ from those in the United States, but some elements are more unique.
Many playgrounds in Europe contain play equipment that spins (these have been removed from most in America) and climbing features that allow kids to get quite high. The style of play equipment in Europe has a more modernistic style, but is also being widely adopted here in the United States.
Some parks are attempting to create a hybrid and create some narrative as well as try to adapt the play equipment to be place-based and reflect the park’s unique surroundings. One such park is the new Northola Park in Ealing, which includes several small play spaces (one like a ship) and a larger play area. Surround the play areas are climbing mounds build above industrial waste sites and the large play area has small mounds that reflect the larger mounds for small children and adults who may not be able to climb the large mounds.
There continues to be great interest in providing exceptional nature and outdoor play environments for children and families. In current events, a free Nature and Play Symposium will be taking place in Austin Texas on September 1st for those interested in pursuing outdoor play further.
Tuesday, August 16, 2011
Adventure Playgrounds: An Introduction
Part 1 in a 3 part series
Janet Petitpas, Senior Associate, London; Maeryta Medrano, AIA LEED AP, President of Gyroscope, Inc; Chuck Howarth, VP, Gyroscope, Inc.
Museums, zoos, botanic gardens, playgrounds and parks within the United States have been observing and learning from our neighbors abroad about how to maximize the benefits of outdoor play environments for children and families. It is always a challenge to balance safety, maintenance, and general staffing while also providing child-led learning and creativity that natural environments can provide.
As human beings, we intuitively seek connection to the natural world and some have described this connection as “biophilia.” The term was originally used by Erich Fromm to describe being attracted to all that is alive and vital. Naturalist Edward O. Wilson suggested that biophilia is the connection that all human beings subconsciously seek with the rest of life and he proposed the possibility that the deep affiliations humans have with nature are rooted in our biology. Howard Gardner recognized the important of this connection and added “naturalistic” intelligence (having to do with nurturing and relating to one’s natural surroundings) to the now nine types of intelligence modalities included in his Frames of Mind framework.
When thinking about designing outdoor play environments for children, many American organizations have been inspired by the Adventure Playground movement that began in Europe in the 1940s. Inspired by the realization that children are currently growing up in over-scheduled, highly supervised and sanitized world that frequently keeps the natural world at a distance, a growing number of organizations (including schools and parks) are moving toward free play, natural environments.
Where it was once commonplace that kids got muddy at the edge of a pond, or skinned a knee on an old oak tree, children today have extremely limited access to wild, natural environments. In fact, in many neighborhoods, children are not allowed to explore, build forts, follow a creek, or even climb a tree due to development, covenants, zoning, liability issues, and fears of lurking danger. This lack of free exploration in the natural world cuts them off from their own adventures, narratives and discoveries. It also prevents them from learning their own boundaries, managing risk, navigating with their peer group, and utilization of their inherent creativity.
How has the movement away from unsupervised outdoor play affected children? A number of studies point to the rise in obesity, the increased use of medication for children’s behavioral problems, high blood pressure and other physical and emotional health issues that have grown over the same period of time that outdoor play has decreased. But what researchers are finding is that there is growing evidence that access to the outdoors provides important and significant benefits for children (and adults).
In Richard Louv’s book, Last Child in the Woods, there are a number of compelling statistics and studies that support this theory. When children interact with the natural world, they build their problem-solving and creative skills, learn to work with others, and gain confidence in their own abilities. What’s more, they gain a sense of ownership and mastery of their space, a sense of belonging-this is MY space. Children are natural explorers. All they need is opportunity.
Part 1 in a 3 part series
Janet Petitpas, Senior Associate, London; Maeryta Medrano, AIA LEED AP, President of Gyroscope, Inc; Chuck Howarth, VP, Gyroscope, Inc.
Museums, zoos, botanic gardens, playgrounds and parks within the United States have been observing and learning from our neighbors abroad about how to maximize the benefits of outdoor play environments for children and families. It is always a challenge to balance safety, maintenance, and general staffing while also providing child-led learning and creativity that natural environments can provide.
As human beings, we intuitively seek connection to the natural world and some have described this connection as “biophilia.” The term was originally used by Erich Fromm to describe being attracted to all that is alive and vital. Naturalist Edward O. Wilson suggested that biophilia is the connection that all human beings subconsciously seek with the rest of life and he proposed the possibility that the deep affiliations humans have with nature are rooted in our biology. Howard Gardner recognized the important of this connection and added “naturalistic” intelligence (having to do with nurturing and relating to one’s natural surroundings) to the now nine types of intelligence modalities included in his Frames of Mind framework.
When thinking about designing outdoor play environments for children, many American organizations have been inspired by the Adventure Playground movement that began in Europe in the 1940s. Inspired by the realization that children are currently growing up in over-scheduled, highly supervised and sanitized world that frequently keeps the natural world at a distance, a growing number of organizations (including schools and parks) are moving toward free play, natural environments.
Where it was once commonplace that kids got muddy at the edge of a pond, or skinned a knee on an old oak tree, children today have extremely limited access to wild, natural environments. In fact, in many neighborhoods, children are not allowed to explore, build forts, follow a creek, or even climb a tree due to development, covenants, zoning, liability issues, and fears of lurking danger. This lack of free exploration in the natural world cuts them off from their own adventures, narratives and discoveries. It also prevents them from learning their own boundaries, managing risk, navigating with their peer group, and utilization of their inherent creativity.
How has the movement away from unsupervised outdoor play affected children? A number of studies point to the rise in obesity, the increased use of medication for children’s behavioral problems, high blood pressure and other physical and emotional health issues that have grown over the same period of time that outdoor play has decreased. But what researchers are finding is that there is growing evidence that access to the outdoors provides important and significant benefits for children (and adults).
In Richard Louv’s book, Last Child in the Woods, there are a number of compelling statistics and studies that support this theory. When children interact with the natural world, they build their problem-solving and creative skills, learn to work with others, and gain confidence in their own abilities. What’s more, they gain a sense of ownership and mastery of their space, a sense of belonging-this is MY space. Children are natural explorers. All they need is opportunity.
Thursday, April 21, 2011
CELEBRATE EARTH DAY! Science-Based Approach for Selecting Green Products

HAPPY EARTH DAY!
I am following up on Scott's post last week about Sustainability to let other museum professionals and designers know about new online software called BEES that helps you select green products. I'm asked all the time if there is a 'certified' green products list and the truth is, there is none. There are lots of different lists and standards, as well as just plain old marketing claims. But this software tool, developed by the National Institute of Standards and Technology can help.
Years ago, one of our first clients was the California Energy Commission who first told us about the BEES software. At the time, it was in Beta testing and only for Windows users. It was not user friendly at all. Now, this version is for Mac platforms too and it's FREE!
BEES uses a science-based approach to evaluate environmentally-preferred building products including performance data and cost factors. It uses a life-cycle assessment approach and all stages are analyzed: raw material acquisition, manufacture, transportation, installation, use, and recycling and waste management.
Economic performance is measured using ASTM http://www.astm.org/ standard life-cycle cost method, which covers initial investment, replacement, operation, maintenance and repair, and disposal. The software then combines environmental and economic performance into an overall score. Here is the link to BEES software http://www.nist.gov/el/economics/BEESSoftware.cfm
So the next time you are evaluating so-called 'green products' for your museum project, you might want to check this out. ENJOY THE EARTH EVERY DAY!
BEES uses a science-based approach to evaluate environmentally-preferred building products including performance data and cost factors. It uses a life-cycle assessment approach and all stages are analyzed: raw material acquisition, manufacture, transportation, installation, use, and recycling and waste management.
Economic performance is measured using ASTM http://www.astm.org/ standard life-cycle cost method, which covers initial investment, replacement, operation, maintenance and repair, and disposal. The software then combines environmental and economic performance into an overall score. Here is the link to BEES software http://www.nist.gov/el/economics/BEESSoftware.cfm
So the next time you are evaluating so-called 'green products' for your museum project, you might want to check this out. ENJOY THE EARTH EVERY DAY!
Friday, April 15, 2011
Sustainable Design is Good Design
by Scott Moulton
I had the pleasure of attending the second professional advisor meeting for the OMSI’s sustainability project last week. The meeting was a chance to see what they had been up to for the last year and review prototypes of 6 exhibits, 2 cell phone stories and the green exhibit checklist. Over the course 2 days of meetings with these dedicated, engaging and insightful people a few key points stuck out for me.
The 3 pillars is can lead to a transformative approach
OMSI has chosen define sustainability using the 3 pillars (economy, environment and equality). This is a common approach to sustainable development but design typically focuses on environmental impact and specifically on material choices. Economy is not commonly recognized as a key part of sustainable design but it is absolutely vital and I hope that it becomes a more valued measure. Equality is a challenging value that at first seem a tough fit in thinking about exhibit development and design. Ben Fleskes, Director of Production, consistently pulls in this social dimension by providing good working conditions as well pulling people from the community to work on the design and production of the exhibits. The goal of this approach is to engage the community, provide job training and skills and make the museum a more interesting place.
Sustainable Design is Good Design
We were asked to come up with what would be best practices for sustainable development and design and I am happy to report that they look a lot like what I call good design. The overriding principles included: Be process focused, set clear goals, make sure things are going as planned, include your community, design for the capacity of your client or institution, think about what you are designing from multiple perspectives, the perfect is the enemy of the good, check yourself and celebrate success. Sustainability can be a powerful framework to help make decisions that lead to good development and design.
The Power of the Prototype
There is no better way to have the necessary insights and find your blind spots than to stand in front of a prototype. Our own Maria Mortati has written on this and even organized an exhibit on it here. You may say this is just good design and it is, but prototyping will result in fewer exhibits that miss the mark, require remediation or end up worthless and that has a greater impact than using any green material.
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